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	<title>Comments on: Sound Mixer Source</title>
	<link>http://www.learningactionscript3.com/2007/12/06/sound-mixer-source/</link>
	<description>A digital supplement for the O'Reilly book</description>
	<pubDate>Sat, 04 Feb 2012 06:09:36 +0000</pubDate>
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		<title>By: Mark</title>
		<link>http://www.learningactionscript3.com/2007/12/06/sound-mixer-source/#comment-14938</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Sat, 23 Apr 2011 19:47:12 +0000</pubDate>
		<guid>http://www.learningactionscript3.com/2007/12/06/sound-mixer-source/#comment-14938</guid>
		<description>Great Tutorial!

One quick question:  Is there anyway to add a false statement to prevent soundA from looping (and only allowed to play once then stop)????

Thanks in advance,

Mark from PA</description>
		<content:encoded><![CDATA[<p>Great Tutorial!</p>
<p>One quick question:  Is there anyway to add a false statement to prevent soundA from looping (and only allowed to play once then stop)????</p>
<p>Thanks in advance,</p>
<p>Mark from PA</p>
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		<title>By: Dave D.</title>
		<link>http://www.learningactionscript3.com/2007/12/06/sound-mixer-source/#comment-9341</link>
		<dc:creator>Dave D.</dc:creator>
		<pubDate>Wed, 10 Nov 2010 14:33:01 +0000</pubDate>
		<guid>http://www.learningactionscript3.com/2007/12/06/sound-mixer-source/#comment-9341</guid>
		<description>Hello,
Is anyone familiar with an actionscript that would work to mute and unmute a soundclip by using a button.
My goal is to have a song separated into it's raw instrument tracks and for the user to turn on which ever instrument of the song that they'd like, showing the dependence that instrumentation has on each other to create an interesting piece of music.
Essentially there will be 5 audio clips and 5 buttons to control each of them. is there  away?</description>
		<content:encoded><![CDATA[<p>Hello,<br />
Is anyone familiar with an actionscript that would work to mute and unmute a soundclip by using a button.<br />
My goal is to have a song separated into it&#8217;s raw instrument tracks and for the user to turn on which ever instrument of the song that they&#8217;d like, showing the dependence that instrumentation has on each other to create an interesting piece of music.<br />
Essentially there will be 5 audio clips and 5 buttons to control each of them. is there  away?</p>
]]></content:encoded>
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		<title>By: Geeem</title>
		<link>http://www.learningactionscript3.com/2007/12/06/sound-mixer-source/#comment-6463</link>
		<dc:creator>Geeem</dc:creator>
		<pubDate>Fri, 30 Apr 2010 13:11:59 +0000</pubDate>
		<guid>http://www.learningactionscript3.com/2007/12/06/sound-mixer-source/#comment-6463</guid>
		<description>Rich

I also wanted to thank you for this brilliant mixer. Really inspiring.
But like others, I'm unable to find a reliable way of creating mp3 loops that don't glitch. Tried everything I know of, so was hoping you might be able to shed some light, as you have clearly discovered something that's eluded all of us!

Many thanks

Geeem</description>
		<content:encoded><![CDATA[<p>Rich</p>
<p>I also wanted to thank you for this brilliant mixer. Really inspiring.<br />
But like others, I&#8217;m unable to find a reliable way of creating mp3 loops that don&#8217;t glitch. Tried everything I know of, so was hoping you might be able to shed some light, as you have clearly discovered something that&#8217;s eluded all of us!</p>
<p>Many thanks</p>
<p>Geeem</p>
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	<item>
		<title>By: Rich</title>
		<link>http://www.learningactionscript3.com/2007/12/06/sound-mixer-source/#comment-5956</link>
		<dc:creator>Rich</dc:creator>
		<pubDate>Wed, 24 Feb 2010 16:08:17 +0000</pubDate>
		<guid>http://www.learningactionscript3.com/2007/12/06/sound-mixer-source/#comment-5956</guid>
		<description>@Lasse, the actual starting of the sound is a multi-step process to make sure the sounds are buffered and ready to go before playing. The listener is added to the play button in the constructor of the Mixer class. the &lt;span class="inlineas"&gt;onPlay()&lt;/span&gt; method of the same class is called when the button is clicked. The &lt;span class="inlineas"&gt;onLoop()&lt;/span&gt; method is executed every enter frame until all three sounds are buffered. When the sounds are ready, the &lt;span class="inlineas"&gt;loopSound&lt;/span&gt; method is called on each sound.</description>
		<content:encoded><![CDATA[<p>@Lasse, the actual starting of the sound is a multi-step process to make sure the sounds are buffered and ready to go before playing. The listener is added to the play button in the constructor of the Mixer class. the <span class="inlineas">onPlay()</span> method of the same class is called when the button is clicked. The <span class="inlineas">onLoop()</span> method is executed every enter frame until all three sounds are buffered. When the sounds are ready, the <span class="inlineas">loopSound</span> method is called on each sound.</p>
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		<title>By: Rich</title>
		<link>http://www.learningactionscript3.com/2007/12/06/sound-mixer-source/#comment-5955</link>
		<dc:creator>Rich</dc:creator>
		<pubDate>Wed, 24 Feb 2010 16:03:31 +0000</pubDate>
		<guid>http://www.learningactionscript3.com/2007/12/06/sound-mixer-source/#comment-5955</guid>
		<description>@NauJFracT, I'm afraid you can't save a sound as a shared object. 
@Nima, as far as I know, it's not possible to save the microphone input at present.</description>
		<content:encoded><![CDATA[<p>@NauJFracT, I&#8217;m afraid you can&#8217;t save a sound as a shared object.<br />
@Nima, as far as I know, it&#8217;s not possible to save the microphone input at present.</p>
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		<title>By: Lasse</title>
		<link>http://www.learningactionscript3.com/2007/12/06/sound-mixer-source/#comment-5790</link>
		<dc:creator>Lasse</dc:creator>
		<pubDate>Tue, 09 Feb 2010 00:04:38 +0000</pubDate>
		<guid>http://www.learningactionscript3.com/2007/12/06/sound-mixer-source/#comment-5790</guid>
		<description>Hi,

I was just wondering if you could direct me in the code where the action of pressing the start button takes place. What I am interested in is how to start more than 1 sound simultaneously and then control each sound individually.

Best regards

/Lasse</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>I was just wondering if you could direct me in the code where the action of pressing the start button takes place. What I am interested in is how to start more than 1 sound simultaneously and then control each sound individually.</p>
<p>Best regards</p>
<p>/Lasse</p>
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		<title>By: Nima</title>
		<link>http://www.learningactionscript3.com/2007/12/06/sound-mixer-source/#comment-5629</link>
		<dc:creator>Nima</dc:creator>
		<pubDate>Wed, 27 Jan 2010 17:33:11 +0000</pubDate>
		<guid>http://www.learningactionscript3.com/2007/12/06/sound-mixer-source/#comment-5629</guid>
		<description>btw I am using flex air2</description>
		<content:encoded><![CDATA[<p>btw I am using flex air2</p>
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		<title>By: Nima</title>
		<link>http://www.learningactionscript3.com/2007/12/06/sound-mixer-source/#comment-5628</link>
		<dc:creator>Nima</dc:creator>
		<pubDate>Wed, 27 Jan 2010 17:24:49 +0000</pubDate>
		<guid>http://www.learningactionscript3.com/2007/12/06/sound-mixer-source/#comment-5628</guid>
		<description>Hi Rich,

Thank you for the wonderful job you have done.
I am working on a remix software that users can drag and drop some sounds on timelines(like drum,...) and sing on the top of it through mic. I want to save the whole result as mp3 file or wave.. any idea if it is possible and how? ( i mean how to save multiple sound channels   mic in one mp3 or wave file?)

many thanks in advance.

Nima</description>
		<content:encoded><![CDATA[<p>Hi Rich,</p>
<p>Thank you for the wonderful job you have done.<br />
I am working on a remix software that users can drag and drop some sounds on timelines(like drum,&#8230;) and sing on the top of it through mic. I want to save the whole result as mp3 file or wave.. any idea if it is possible and how? ( i mean how to save multiple sound channels   mic in one mp3 or wave file?)</p>
<p>many thanks in advance.</p>
<p>Nima</p>
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		<title>By: NauJFracT</title>
		<link>http://www.learningactionscript3.com/2007/12/06/sound-mixer-source/#comment-3357</link>
		<dc:creator>NauJFracT</dc:creator>
		<pubDate>Thu, 23 Jul 2009 20:57:04 +0000</pubDate>
		<guid>http://www.learningactionscript3.com/2007/12/06/sound-mixer-source/#comment-3357</guid>
		<description>Another question... if i want to save the sound like a "SharedObject" and after play the same session... what can i do? a lot of thanks!</description>
		<content:encoded><![CDATA[<p>Another question&#8230; if i want to save the sound like a &#8220;SharedObject&#8221; and after play the same session&#8230; what can i do? a lot of thanks!</p>
]]></content:encoded>
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	<item>
		<title>By: NauJFracT</title>
		<link>http://www.learningactionscript3.com/2007/12/06/sound-mixer-source/#comment-3356</link>
		<dc:creator>NauJFracT</dc:creator>
		<pubDate>Thu, 23 Jul 2009 20:55:24 +0000</pubDate>
		<guid>http://www.learningactionscript3.com/2007/12/06/sound-mixer-source/#comment-3356</guid>
		<description>Rich! Although my english is very bad... i want to give you thanks! i will read something about LAME and flash... because i don't want to user FMS for that...</description>
		<content:encoded><![CDATA[<p>Rich! Although my english is very bad&#8230; i want to give you thanks! i will read something about LAME and flash&#8230; because i don&#8217;t want to user FMS for that&#8230;</p>
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