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Part I: Getting Started

Chapter 1: ActionScript Overview
    What Is ActionScript 3.0?
    The Flash Platform
    Procedural Versus Object-Oriented Programming
    The Document Class
    Legacy Code Compatibility

Chapter 2: Core Language Fundamentals
    Miscellaneous Basics
    Variables and Data Types
    Conditionals
    Loops
    Arrays
    Functions
    Custom Objects
    this
    Absolute versus Relative Addresses

 

Part II: Graphics and Interaction

Chapter 3: Properties, Methods, and Events
    Inherited Attributes
    Properties
    Events
    Methods
    Event Propagation
    Frame and Timer Events
    Removing Event Listeners

Chapter 4: The Display List
    The Sum of Its Parts
    Adding and Removing Children
    Managing Object Names, Positions, and Data Types
    Changing the Display List Hierarchy
    A Dynamic Navigation Bar

Chapter 5: Timeline Control
    Playhead Movement
    Frame Labels
    Frame Rate
    A Simple Site or Application Structure

Chapter 6: OOP
    Classes
    Inheritance
    Composition
    Encapsulation
    Polymorphism
    Navigation Bar Revisited

Chapter 7: Motion
    Basic Movement
    Geometry and Trigonometry
    Physics
    Programmatic Tweening
    Timeline Animation Recreations
    Particle Systems

Chapter 8: Drawing with Vectors
    The Graphics Class
    The Geometry Package
    The Motion Package
    9-Slice Scaling
    Applied Examples

Chapter 9: Drawing with Pixels
    Bitmap Caching
    The BitmapData Class
    Blend Modes
    Bitmap Filters
    Color Effects
    Image Encoding and Saving

 

Part III Text

Chapter 10: Text
    Creating Text Fields
    Setting Text Field Characteristics
    Selecting Text
    Formatting Text
    Formatting with HTML and CSS
    Triggering ActionScript from HTML Links
    Parsing Text Fields
    Loading HTML and CSS

 

Part IV: Sound and Video

Chapter 11: Sound
    ActionScript Sound Architecture
    Internal and External Sounds
    Playing, Stopping, and Pausing Sounds
    Buffering Streaming Sounds
    Changing Sound Volume and Pan
    Reading ID3 Metadata from MP3 Sounds
    Visualizing Sound Data
    Working with Microphone Sound
    Waveform Visualization

Chapter 12: Video
    Encoding
    Components
    Full-screen Video
    Captions
    Coding Your Own Video Playback

 

Part V: Input/Output

Chapter 13: Loading Assets
    Loading Sound and Video
    Loading Text
    Loading Display Objects
    Communicating Across ActionScript Virtual Machines
    Taking a Brief Look at Security

Chapter 14: XML and E4X
    Understanding XML Structure
    Creating an XML Object
    Reading XML
    Writing XML
    Deleting XML Elements
    Loading External XML Documents
    Communicating with XML Servers
    An XML-Based Navigation System

 

Part VI: Programming Design and Resources

Chapter 15: Programming Design and Resources
    Programming Design Methodologies
    Object-oriented Design Patterns
    Resources
    

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