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	<title>Learning ActionScript 3.0</title>
	<link>http://www.learningactionscript3.com</link>
	<description>A digital supplement for the O'Reilly book</description>
	<pubDate>Thu, 27 Jan 2011 05:35:13 +0000</pubDate>
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	<language>en</language>
			<item>
		<title>Welcome</title>
		<link>http://www.learningactionscript3.com/2007/11/02/welcome/</link>
		<comments>http://www.learningactionscript3.com/2007/11/02/welcome/#comments</comments>
		<pubDate>Fri, 02 Nov 2007 07:35:07 +0000</pubDate>
		<dc:creator>Rich and Zevan</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.learningactionscript3.com/2007/11/02/welcome/</guid>
		<description><![CDATA[Welcome to the companion website for Learning ActionScript 3.0 (O&#8217;Reilly). Ideally, you have found your way here after acquiring a copy of the book, and you are looking for further information about material referenced therein. If you&#8217;re new to this site, please continue reading. If you are a veteran to these pages, thanks for coming [...]]]></description>
			<content:encoded><![CDATA[<p>Welcome to the companion website for <em>Learning ActionScript 3.0</em> (O&#8217;Reilly). Ideally, you have found your way here after acquiring a copy of the book, and you are looking for further information about material referenced therein. If you&#8217;re new to this site, please continue reading. If you are a veteran to these pages, thanks for coming back, and have fun exploring.</p>
<p> <a href="http://www.learningactionscript3.com/2007/11/02/welcome/#more-24" class="more-link">(more&#8230;)</a></p>
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		<item>
		<title>How to confirm Flash Professional update 11.0.1</title>
		<link>http://www.learningactionscript3.com/2010/07/01/how-to-confirm-flash-professional-update-1101/</link>
		<comments>http://www.learningactionscript3.com/2010/07/01/how-to-confirm-flash-professional-update-1101/#comments</comments>
		<pubDate>Thu, 01 Jul 2010 14:23:12 +0000</pubDate>
		<dc:creator>Rich</dc:creator>
		
		<category><![CDATA[General]]></category>

		<category><![CDATA[UI]]></category>

		<guid isPermaLink="false">http://www.learningactionscript3.com/2010/07/01/how-to-confirm-flash-professional-update-1101/</guid>
		<description><![CDATA[The latest Flash Professional update, 11.0.1, does not modify the version number in the About box. This is because the update adds and alters support files but does not update the application binary.
It&#8217;s a natural habit to look at the version number for confirmation that the update was successful. Seeing 11.0.0.485 after an update may [...]]]></description>
			<content:encoded><![CDATA[<p>The latest <a href="http://www.adobe.com/support/flash/downloads.html">Flash Professional update, 11.0.1</a>, does not modify the version number in the About box. This is because the update adds and alters support files but does not update the application binary.</p>
<p>It&#8217;s a natural habit to look at the version number for confirmation that the update was successful. Seeing 11.0.0.485 after an update may prompt you to try the process again even though it may not be necessary. Ideally, this will save you some time.</p>
<p>The easiest way to see that the update was applied is to look for iPad support in your Publish Settings. Check the menu <b>File > Publish Settings: Flash &#8220;tab&#8221; > Player drop down</b> to make sure it says iPhone OS. In addition, clicking the resulting Settings button will show iPad in the Device drop down menu in the middle of the settings dialog.</p>
<p>You can also check for a successful update without opening Flash by checking an AIR version number:</p>
<p>Windows:<br />
C:\Program Files\Adobe\Adobe Flash CS5\en_US\Configuration\External Libraries\Air2_0.dll</p>
<p>MAC:<br />
/Applications/Adobe Flash CS5/Common/Configuration/External Libraries/Air2_0.bundle</p>
<p>The version number after the update should be 11.0.0.489. (Thanks to Nivesh Rajbhandari, for confirmation on the external file version.)</p>
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		<item>
		<title>Flashbelt 2010 Tips and Tricks Session</title>
		<link>http://www.learningactionscript3.com/2010/06/16/flashbelt-2010-tips-and-tricks-session/</link>
		<comments>http://www.learningactionscript3.com/2010/06/16/flashbelt-2010-tips-and-tricks-session/#comments</comments>
		<pubDate>Wed, 16 Jun 2010 07:19:00 +0000</pubDate>
		<dc:creator>Rich</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.learningactionscript3.com/2010/06/16/flashbelt-2010-tips-and-tricks-session/</guid>
		<description><![CDATA[Here is a partial set of files from my Tips and Tricks session at this year&#8217;s fabulous Flashbelt conference. (The remainder of the material covered revolved around live demos or use of code by those a lot smarter and more talented than I. More information is in the archive.)
Thanks to Dave Schroeder and everyone at [...]]]></description>
			<content:encoded><![CDATA[<p>Here is a partial set of files from my Tips and Tricks session at this year&#8217;s fabulous Flashbelt conference. (The remainder of the material covered revolved around live demos or use of code by those a lot smarter and more talented than I. More information is in the archive.)</p>
<p>Thanks to Dave Schroeder and everyone at Flashbelt, as well as all the speakers and attendees, for another great conference. I saw less of the show this year due to other obligations, but still had a great time. Next year, it&#8217;s vacation time!</p>
<p><a href="/wp-content/files/flashbelt_cs5_10-1_tips_tricks.zip">Flashbelt 2010 Tips and Tricks Partial Source</a></p>
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		<title>Flash CS5 still uses AS3</title>
		<link>http://www.learningactionscript3.com/2010/05/10/flash-cs5-still-uses-as3/</link>
		<comments>http://www.learningactionscript3.com/2010/05/10/flash-cs5-still-uses-as3/#comments</comments>
		<pubDate>Mon, 10 May 2010 03:24:08 +0000</pubDate>
		<dc:creator>Rich</dc:creator>
		
		<category><![CDATA[General]]></category>

		<category><![CDATA[as4]]></category>

		<category><![CDATA[ecma4]]></category>

		<guid isPermaLink="false">http://www.learningactionscript3.com/2008/11/13/flash-cs4-still-uses-as3/</guid>
		<description><![CDATA[Update: To answer some of the questions coming in, Flash CS5 still uses AS3. ActionScript 3.0 is the core scripting language of the Flash Platform. Flash still supports AS1/2 as well as AS3, but Flash Builder 4, Flex Builder 3, the Flex SDK (command line compile) FDT, Flash Develop, AIR, and similar, all require AS3.
]]></description>
			<content:encoded><![CDATA[<p>Update: To answer some of the questions coming in, Flash CS5 still uses AS3. ActionScript 3.0 is the core scripting language of the Flash Platform. Flash still supports AS1/2 as well as AS3, but Flash Builder 4, Flex Builder 3, the Flex SDK (command line compile) FDT, Flash Develop, AIR, and similar, all require AS3.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Advisory Board</title>
		<link>http://www.learningactionscript3.com/2010/03/12/advisory-board/</link>
		<comments>http://www.learningactionscript3.com/2010/03/12/advisory-board/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 21:50:29 +0000</pubDate>
		<dc:creator>Rich</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.learningactionscript3.com/2010/03/12/advisory-board/</guid>
		<description><![CDATA[We&#8217;re trying to organize possible improvements to our book, Learning ActionScript 3.0 (O&#8217;Reilly) and we&#8217;re looking for opinions about which changes are needed. 
We hope to have exchanges with readers that have specific suggestions about ways to simplify, clarify, or otherwise improve the text. Our current thinking is that comments aren&#8217;t the best way to [...]]]></description>
			<content:encoded><![CDATA[<p>We&#8217;re trying to organize possible improvements to our book, <i>Learning ActionScript 3.0</i> (O&#8217;Reilly) and we&#8217;re looking for opinions about which changes are needed. </p>
<p>We hope to have exchanges with readers that have specific suggestions about ways to simplify, clarify, or otherwise improve the text. Our current thinking is that comments aren&#8217;t the best way to get this kind of detail, especially when we expect reader opinions to differ. </p>
<p>So, we&#8217;re planning to create an advisory board of sorts. We&#8217;re thinking about asking which chapters readers have had questions about, or possibly assign chapters to folks who might look for problem areas. Then we&#8217;re considering creating an email group of some kind where we can ask everyone to contribute to a topic, and follow-up with specific emails.</p>
<p>If you&#8217;re interested in improving <i>LAS3</i>, please use the <a href="/contact/">contact form</a> to send us an email. Let us know how you&#8217;d like to help, and how to get in touch. Please be sure to use the &#8220;Advisory Board LAS3&#8243; subject so your email will be routed correctly.</p>
<p>We really want to consider reader opinions and try to develop improvements along requested lines. We hope you can help!</p>
]]></content:encoded>
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		<item>
		<title>Collecting Colors</title>
		<link>http://www.learningactionscript3.com/2010/02/24/collecting-colors/</link>
		<comments>http://www.learningactionscript3.com/2010/02/24/collecting-colors/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 04:04:38 +0000</pubDate>
		<dc:creator>Zevan</dc:creator>
		
		<category><![CDATA[General]]></category>

		<category><![CDATA[color occurence]]></category>

		<guid isPermaLink="false">http://www.learningactionscript3.com/2010/02/24/collecting-colors/</guid>
		<description><![CDATA[Some of you may have seen these preliminary test images images on my flickr:


If your up for it &#8230;. i am working on collecting colors and words for use with this project &#8230; so watch the video (below) and go to the link (below) you will be able to make a contribution. 
LEARN ABOUT THE [...]]]></description>
			<content:encoded><![CDATA[<p>Some of you may have seen these preliminary test images images on my flickr:</p>
<p><img src="http://farm3.static.flickr.com/2736/4346776021_36406fb6e9.jpg" /><br />
<img src="http://farm3.static.flickr.com/2804/4347517212_81f66afa76.jpg" /></p>
<p>If your up for it &#8230;. i am working on collecting colors and words for use with this project &#8230; so watch the video (below) and go to the link (below) you will be able to make a contribution. </p>
<p>LEARN ABOUT THE TOOLS<br />
<a href="http://mtcanvas.com/11am_call/tool_vid.html" target = "blank">video, (may not all make sense but the tool is shown which is the important part)</a></p>
<p>POPULATE THE DB<br />
<a href="http://mtcanvas.com/co/data_pop.html" target=blank>population tool add some colors</a></p>
<p>I have a smart filter that checks for people doing weird things like curses etc&#8230; so don&#8217;t bother trying to do that.</p>
<p><embed type="application/x-shockwave-flash" width="500" height="375" flashvars="&amp;file=http://medialab-prado.es/mmedia/4/4465/4465.flv&amp;height=375&amp;width=&amp;autostart=false&amp;skin=http://medialab-prado.es/static/player/skin.swf&amp;frontcolor=ffffff&amp;lightcolor=cc9900&amp;controlbar=over&amp;stretching=fill&amp;image=http://medialab-prado.eshttp://medialab-prado.es/mmedia/4465/preview_image" allowfullscreen="true" src="http://medialab-prado.es/static/player/player.swf"></embed></p>
<p><a href="http://medialab-prado.es/article/taller_open_up">Additional info here, scroll down to see our presentation about the project</a></p>
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<enclosure url="http://medialab-prado.es/mmedia/4/4465/4465.flv&amp;amp" length="65025032" type="video/x-flv" />
		</item>
		<item>
		<title>Inverse Kinematics in Flash CS4: FOTB&#8217;09</title>
		<link>http://www.learningactionscript3.com/2009/09/21/inverse-kinematics-in-flash-cs4-fotb09/</link>
		<comments>http://www.learningactionscript3.com/2009/09/21/inverse-kinematics-in-flash-cs4-fotb09/#comments</comments>
		<pubDate>Mon, 21 Sep 2009 00:02:12 +0000</pubDate>
		<dc:creator>Rich</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.learningactionscript3.com/2009/09/21/inverse-kinematics-in-flash-cs4-fotb09/</guid>
		<description><![CDATA[Over at LearningFlashCS4.com, I posted the files from my Flash on the Beach presentation on IK in Flash CS4 Pro. You can read about it here, and look for more posts on the subject in the future.
]]></description>
			<content:encoded><![CDATA[<p>Over at <a href="http://www.LearningFlashCS4.com">LearningFlashCS4.com</a>, I posted the files from my Flash on the Beach presentation on IK in Flash CS4 Pro. You can read about it <a href="http://www.learningflashcs4.com/2009/09/20/inverse-kinematics-in-flash-cs4-fotb09/">here</a>, and look for more posts on the subject in the future.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>AS3 Tips, Tricks and Experiments</title>
		<link>http://www.learningactionscript3.com/2009/06/30/as3-tips-tricks-and-experiments/</link>
		<comments>http://www.learningactionscript3.com/2009/06/30/as3-tips-tricks-and-experiments/#comments</comments>
		<pubDate>Tue, 30 Jun 2009 16:31:24 +0000</pubDate>
		<dc:creator>Zevan</dc:creator>
		
		<category><![CDATA[General]]></category>

		<category><![CDATA[actionsnippet]]></category>

		<guid isPermaLink="false">http://www.learningactionscript3.com/2009/06/30/as3-tips-tricks-and-experiments/</guid>
		<description><![CDATA[Back in late October of last year I started up a new website called ActionSnippet.com. I created the site because I really enjoy reading code - I often skip all the paragraphs in a blog post and just go straight for the code.  A new code snippet is posted daily on ActionSnippet.com, usually with [...]]]></description>
			<content:encoded><![CDATA[<p>Back in late October of last year I started up a new website called <a href="http://www.actionsnippet.com" target="blank">ActionSnippet.com</a>. I created the site because I really enjoy reading code - I often skip all the paragraphs in a blog post and just go straight for the code.  A new code snippet is posted daily on <a href="http://actionsnippet.com" target="blank">ActionSnippet.com</a>, usually with a brief description.</p>
<p>I would have linked to <a href="http://www.actionsnippet.com" target="blank">ActionSnippet.com</a> sooner but I wasn't sure what direction the site would go in, so I wanted to give it some time to evolve before linking to it. After approximately 260 code snippet posts I can safely say there is much more useful/educational code on <a href="http://www.actionsnippet.com" target="blank">ActionSnippet.com</a> than there is weird useless experimental code. </p>
<p>In this post I'd like to highlight a handful of useful snippets for everyday projects and I'll link to a few advanced graphical snippets. If you just want to dig right in, you can look at the <a href="http://www.actionsnippet.com/?page_id=549" target="blank">all posts</a> page which is just a list of every code snippet on the site. </p>
<p><i>As you read each of the following descriptions, consider opening Flash, pasting the code into timeline script and testing the swf.</i></p>
<p>&nbsp;</p>
<h3>FileReference.save()</h3>
<div class="igBar"><span id="lactionscript3-2"><a href="#" onclick="javascript:showPlainTxt('actionscript3-2'); return false;">SHOW PLAIN TEXT</a></span></div>
<div class="syntax_hilite"><span class="langName">ActionScript 3.0:</span>
<div id="actionscript3-2">
<div class="actionscript3">
<ol>
<li style="font-family: Courier, 'Courier New', monospace; color: #000000; font-weight: normal; font-style: normal;color:#000000;">
<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal; color:#000000;"><span style="color: #0033ff;">var</span> file:<span style="color: #0033ff;">FileReference</span> = <span style="color: #0033ff;">new</span> <span style="color: #0033ff;">FileReference</span><span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span>;</div>
</li>
<li style="font-weight: bold;color:#000033;">
<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal; color:#000000;"><span style="color: #0033ff;">stage</span>.<span style="color: #0033ff;">addEventListener</span><span style="color: #000000;">&#40;</span><span style="color: #0033ff;">MouseEvent</span>.<span style="color: #0033ff;">CLICK</span>, onClick, <span style="color: #0033ff;">false</span>, <span style="color: #FF00FF;color:#000000;">0</span>, <span style="color: #0033ff;">true</span><span style="color: #000000;">&#41;</span>;</div>
</li>
<li style="font-family: Courier, 'Courier New', monospace; color: #000000; font-weight: normal; font-style: normal;color:#000000;">
<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal; color:#000000;"><span style="color: #0033ff;">function</span> onClick<span style="color: #000000;">&#40;</span>evt:<span style="color: #0033ff;">MouseEvent</span><span style="color: #000000;">&#41;</span>:<span style="color: #0033ff;">void</span> <span style="color: #000000;">&#123;</span></div>
</li>
<li style="font-weight: bold;color:#000033;">
<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal; color:#000000;">&nbsp; &nbsp; file.<span style="color: #0033ff;">save</span><span style="color: #000000;">&#40;</span><span style="color: #00AA00;">"some text.<span style="">\n</span>some more text"</span>, <span style="color: #00AA00;">"actionsnippet.txt"</span><span style="color: #000000;">&#41;</span>;</div>
</li>
<li style="font-family: Courier, 'Courier New', monospace; color: #000000; font-weight: normal; font-style: normal;color:#000000;">
<div style="font-family: 'Courier New', Courier, monospace; font-weight: normal; color:#000000;"><span style="color: #000000;">&#125;</span> </div>
</li>
</ol>
</div>
</div>
</div>
<p></p>
<p>This is one of my favorite features of Flash 10. We can save any kind of file to a user's computer using the <span class='inlineas'>FileReference.save()</span> method. Its first argument is for the data to put in the file. This can be a <span class='inlineas'>String</span>, <span class='inlineas'>ByteArray</span>, or <span class='inlineas'>XML</span> object. The second argument is the name of the file. </p>
<p>If you paste this code in your timeline all you need to do is click the stage and you'll get a dialogue asking where you would like to save the file "actionsnippet.txt".</p>
<p> <a href="http://www.learningactionscript3.com/2009/06/30/as3-tips-tricks-and-experiments/#more-61" class="more-link">(more...)</a></p>
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		<title>Grids: Image Gallery</title>
		<link>http://www.learningactionscript3.com/2008/12/12/grids-image-gallery/</link>
		<comments>http://www.learningactionscript3.com/2008/12/12/grids-image-gallery/#comments</comments>
		<pubDate>Thu, 11 Dec 2008 18:36:33 +0000</pubDate>
		<dc:creator>Zevan</dc:creator>
		
		<category><![CDATA[Ch03: Properties, Methods, Events]]></category>

		<category><![CDATA[Ch07: Motion]]></category>

		<category><![CDATA[Ch13: Loading Assets]]></category>

		<guid isPermaLink="false">http://www.learningactionscript3.com/2008/12/12/grids-image-gallery/</guid>
		<description><![CDATA[Making image galleries in flash is very common. There are lots of different approaches, but the basic concepts stay the same. They're usually XML driven and they usually have external image files that are dynamically loaded into Flash. This post contains an image gallery shell that builds off of the Grids: Arranging Clips post. This [...]]]></description>
			<content:encoded><![CDATA[<p>Making image galleries in flash is very common. There are lots of different approaches, but the basic concepts stay the same. They're usually XML driven and they usually have external image files that are dynamically loaded into Flash. This post contains an image gallery shell that builds off of the <a href="/2008/05/17/grids-arranging-clips/">Grids: Arranging Clips</a> post. This post assumes you are familiar with that post, and with AS3 XML parsing. We won't be building this image gallery from scratch. Instead, I'll walk you through the key aspects of the code This post also contains source for the shell with some TweenLite animation added.</p>
<p> <a href="http://www.learningactionscript3.com/2008/12/12/grids-image-gallery/#more-52" class="more-link">(more...)</a></p>
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		<item>
		<title>Passing Arguments with Events</title>
		<link>http://www.learningactionscript3.com/2008/11/11/passing-arguments-with-events/</link>
		<comments>http://www.learningactionscript3.com/2008/11/11/passing-arguments-with-events/#comments</comments>
		<pubDate>Tue, 11 Nov 2008 03:19:43 +0000</pubDate>
		<dc:creator>Rich</dc:creator>
		
		<category><![CDATA[Ch03: Properties, Methods, Events]]></category>

		<category><![CDATA[events]]></category>

		<guid isPermaLink="false">http://www.learningactionscript3.com/2008/11/11/passing-arguments-with-events/</guid>
		<description><![CDATA[One of the questions about ActionScript 3 that I am most often asked is how to send arguments to a listener function along with an event. Recently, a reader named Jim asked just such a question. 
To provide some background for this question, you could send argument data to a standard function like this?

function showMsg(msg:String):void [...]]]></description>
			<content:encoded><![CDATA[<p>One of the questions about ActionScript 3 that I am most often asked is how to send arguments to a listener function along with an event. Recently, a reader named Jim <a href=" /2007/11/20/dispatching-custom-events/#comment-1091">asked just such a question</a>. </p>
<p>To provide some background for this question, you could send argument data to a standard function like this?</p>
<pre class="code">
function showMsg(msg:String):void {
    trace(msg);
}
showMsg("Claire");
</pre>
<p>However, in an event listener, only one argument is allowed in the listener function: the argument responsible for receiving the event data. Using a standard mouse click listener as an example...</p>
<pre class="code">
stage.addEventListener(MouseEvent.CLICK, showMsg, false, 0, true);
function showMsg(evt:MouseEvent):void {
    trace("hello");
}
</pre>
<p>...the kind of question asked is, can you do something like this:</p>
<pre class="code">
stage.addEventListener(MouseEvent.CLICK, showMsg, "hello",
                       false, 0, true);
function showMsg(evt:MouseEvent, msg:String):void {
    trace(msg);
}
</pre>
<p>The answer is, not out of the box. The existing AS3 events do not provide for this capability. However, to answer Jim's question, the best way to pass arguments with an event is to create your own event class by extending AS3's <span class="inlineas">Event</span> class. </p>
<p> <a href="http://www.learningactionscript3.com/2008/11/11/passing-arguments-with-events/#more-56" class="more-link">(more...)</a></p>
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